Simplified Encumbrance System

Rather than tracking the exact weights of each item, we are using a system based on Significant Items (SI).

Carrying Capacity

Each character has two inventory lists, a “Ready Inventory” and a “Pack Inventory”:

  • Ready Inventory
    • Holds a number of SI equal to the smaller of the character’s Strength or Agility die type
    • Items can be accessed normally at any time
    • Excess items count as 1 point of Encumbrance per additional SI
  • Pack Inventory
    • Unless the character is wearing a backpack or similar item, Pack Inventory may only be used to haul a single large item, which would normally take up both hands
    • Holds a number of SI equal to the smaller of the character’s Strength or Vigor die type
    • Accessing these items requires the character to remove his pack (taking 1 action in combat) and then roll a d6 for each round spent searching for the desired item. The item is found when a 6 is rolled.
    • Excess items count as 1 point of Encumbrance per additional (Strength die type / 2) SI

Characters with increased carrying capacity (from the Brawny Edge, Reinforced Skeleton Augment, etc.) treat their Strength and Vigor as being 50% higher and Agility as 1 higher when calculating their Ready and Pack Inventory limits. Unusually large or small characters add their Size to both their Ready and Pack inventory limits (after applying increased carrying capacity modifiers).

As described on Savage Worlds Deluxe (SWD), page 49, each point of Encumbrance gives a -1 to all Trait rolls involving Agility, Strength, or skills related to those attributes and to Vigor rolls to resist Fatigue. A character can only move a few steps, at most, with 4 Encumbrance and cannot lift any more than that. Encumbrance also reduces Pace when determining long-term travel speed, as per SWD 97.

Significant Items

  • Most items count as 1 SI per 2 kg weight, rounded normally.
  • Particularly small or light items can weigh 0.5 SI (1 kg) or 0.25 SI (0.5 kg).
  • 1 SI of ammunition generally contains up to 4 ammo tokens (which may be of mixed types) or 1 full magazine, whichever is more. Certain types of ammo may count for more or less.
  • Any collection of several zero-SI items may be deemed to add up to 0.25, 0.5, or 1 SI at the GM’s discretion.
  • See Equipment Changes to calculate the effective weight of armor.

Examples of items and their weight in Significant Items

  • A small and light hold-out pistol 0.5 SI
  • A switchblade 0.25 SI
  • One normal grenade 0.5 SI. 2 grenades would count as 1 SI

Simplified Encumbrance System

Interface Zero 1.5: Upgrade in Progress cwpalmqvist