Motivations

Every Wild Card character should have a list of three Motivations. These are causes, ideologies, or goals that the character has strong beliefs about, either for or against them. Motivations that the character supports are marked with a +, such as +Money, while those they oppose are marked with a -, as in -Sim Slavery. Extras may also have up to three Motivations, but it will typically be fewer and often none.

If a character’s Motivations come into play, the character receives a bennie the first time each Motivation comes up and the character is in the scene. Later appearances of the same Motivation may also award bennies if they are particularly interesting, awesome, or cause problems for the character.

After the completion of each mission, participating characters may optionally replace one Motivation with a new one to reflect the character’s growth, changing priorities, or simply because the Motivation was a goal which has now been completed.

Example Motivations:

  • Anarchism
  • Artistic Expression
  • Bioconservatism
  • Education
  • Exploration
  • Fame
  • Fascism
  • Hedonism
  • Hypercapitalism
  • Immortality
  • Libertarianism
  • Nano-ecology
  • Open Source
  • Personal Career
  • Personal Development
  • Philanthropy
  • Preservationism
  • Religion
  • Research
  • (AI/Android/Bioroid/Dub/Hybrid/Sim) Rights
  • (AI/Android/Bioroid/Hybrid/Sim) Slavery
  • Socialism
  • Techno-Progressivism
  • Vengeance
  • Wealth

Another list is from http://rpg.ashami.com/

Achievement To overcome obstacles and succeed; to become the best
Acquisition To obtain possessions/wealth
Balance/Peace To bring all things into harmony and equilibrium
Beneficence To protect the helpless, heal the sick, feed the hungry, etc.
Chaos To disrupt, to cause confusion and discord
Creation To build or make new, such as art, culture, invention, design,etc.
Destruction To annihilate, exterminate, unmake, and bring to ruin
Discovery/Adventure To explore, uncover mysteries, and pioneer
Education To provide information, teach, enlighten, or train
Enslavement To force others into servitude
Hedonism To enjoy all things sensuous
Liberation To free the self and/or others from perceived captivity or enslavement
Nobility/Honor To exalt ideals such as generosity, honesty, bravery, and courtliness
Order To arrange, organize, and reduce chaos
Play To have fun, to enjoy life
Power To control and lead others
Recognition To gain approval, social status, or fame
Service To follow a person, government, order, religion, etc.
Torment To inflict pain and suffering, on others and/or the self
Understanding To seek knowledge or wisdom (spiritual, scientific, magical,etc)

Motivations

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