Interface Zero 1.5: Upgrade in Progress
San Francisco p.39
- Characters trespassing in an Interdicted Zone must make periodic Stealth tests to avoid being noticed with a frequency based on its size (building = every minute, neighborhood = every hour, city = every day, nation = every week). These checks are normally passive, but will become active if the interdicting authority is on alert or if a passive Stealth test is failed.
- Failing an active Stealth test results in a confrontation with agents of the interdicting authority, who will attempt to remove or eliminate the intruders
- A roll of 1 on any Stealth die results in the characters stumbling into some form of automated defenses (minefield, smart turrets, etc.)